jueves, 27 de febrero de 2020

Newlab and The Boston Globe team up to launch AI tools startup Applied XLabs

Applied XLabs is a new startup building tools that can automate data-gathering for journalists — and eventually, for knowledge workers in other industries.

The company is emerging from Brooklyn-based Newlab, with The Boston Globe as its launch partner. It will be led by Francesco Marconi (pictured above), who was previously R&D chief at The Wall Street Journal and head of AI strategy at the Associated Press.

Marconi told me that there’s a tremendous amount of data out there that could be useful to journalists, whether that’s inside public company filings or academic climate change research. But data-driven journalism remains a sliver of the industry, because “only a handful of organizations have the internal resources to create these types of tools, these types of analyses.”

The plan is for Applied XLabs to develop products to help newsrooms, starting with The Globe, automatically pull data and generate insights.

Vinay Mehra, president of The Boston Globe, said the hope is to use AI to improve the information that Globe journalists provide to different communities.

For example, Mehra said that The Globe has been expanding its coverage in Rhode Island, partly in response to the disappearance of local newspapers and the resulting “news deserts.” When the team started talking to the community about what kind of coverage they wanted to see, they came up with a long list of ideas like restaurant openings and closings. (That’s something news startup Hoodline, co-founded by Extra Crunch Managing Editor Eric Eldon, has also tried to tackle with data and automation.)

But providing comprehensive coverage in these areas is tough with a small newsroom, Mehra said: “We can’t keep throwing journalists at this.” So the idea is to “mine that data” and make existing journalists more effective.

At the same time, he emphasized that he doesn’t see AI as a way to replace journalists or justify newsroom cuts, and he noted that The Globe continues to hire.

“We can’t sit back and ignore these technologies that are coming out every day,” Mehra said. “The opportunity here is to redefine what is possible with AI, to expand our own thinking and horizons around how we do journalism today and how we serve these communities.”

Marconi added that ultimately, these tools could also be sold to knowledge workers in a variety of industries.

Newlab

“The same way that you have Salesforce for managing the sales process, we are building the platform for knowledge workers,” he said. “The reason why it’s so important to start with news and why we’re working with journalists [is] the threshold is really, really high. If you are able to build products and seeds of information that editors can use and sign off on, then you can quickly expand into other industries.”

Applied XLabs is also the first startup to emerge Newlab’s venture studio program. When we first visited Newlab back in 2016, it described itself as a workspace for companies in robotics, AI and other fields. Now it’s created a studio model where it aims to bring together “diverse stakeholders” to create new companies in frontier tech.

“There is a substantial investment from Newlab, and in addition to capital, Newlab is providing all of the back office services,” Marconi said. “I get the stability of an established company with the freedom, flexibility and creativity of a new venture.”



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miércoles, 19 de febrero de 2020

Snap accelerator names its latest cohort

Yellow, the accelerator program launched by Snap in 2018, has selected ten companies to join its latest cohort.

The new batch of startups coming from across the U.S. and international cities like London, Mexico City, Seoul and Vilnius are building professional social networks for black professionals and blue collar workers, fashion labels, educational tools in augmented reality, kids entertainment, and an interactive entertainment production company.

The list of new companies include:

  • Brightly — an Oakland, Calif.-based media company angling to be the conscious consumer’s answer to Refinery29.
  • Charli Cohen — a London-based fashion and lifestyle brand.
  • Hardworkers a Cambridge, Mass.-based professional digital community built for blue-collar workers.
  • Mogul Millennial — this Dallas-based company is a digital media platform for black entrepreneurs and corporate leaders.
  • Nuggetverse — Los Angeles-based Nuggetverse is creating a children’s media business based on its marquee character, Tubby Nugget.
  • SketchAR — this Lithuanian company is developing an AI-based mobile app for teaching drawing using augmented reality.
  • Stipop — a Seoul-based sticker API developer with a library of over 100,000 stickers created by 5,000 artists.
  • TRASH — using this machine learning-based video editing toolkit, users can quickly create and edit high-quality, short-form video. The company is backed by none other than the National Science Foundation and based in Los Angeles.
  • Veam — another Seoul-based social networking company, Veam uses Airdrop as a way to create persistent chats with nearby users as a geolocated social network.
  • Wabisabi Design, Inc. — hailing from Mexico City, this startup makes mini games in augmented reality for brands and advertisers.

The latest cohort from Snap’s Yellow accelerator

Since launching the platform in 2018, startups from the Snap accelerator have gone on to acquisition (like Stop, Breathe, and Think, which was bought by Meredith Corp.) and to raise bigger rounds of funding (like the voiceover video production toolkit, MuzeTV, and the animation studio Toonstar).

Every company in the Yellow portfolio will receive $150,000 mentorship from industry veterans in and out of Snap, creative office space in Los Angeles and commercial support and partnerships — including Snapchat distribution.

“Building from the momentum of our first two Yellow programs, this new class approaches mobile creativity through the diverse lenses of augmented reality, platforms, commerce and media, yet each company has a clear vision to bring their products to life,” said Mike Su, Director of Yellow. “This class shows us that there’s no shortage of innovation at the intersection of creativity and technology, and we’re excited to be part of each company’s journey.”


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martes, 18 de febrero de 2020

Twitter acquihires Stories template maker Chroma Labs

Is “Twitter Stories” on the way? Or will we just get tools to send prettier tweets? Well now Twitter has the talent for both as it’s just acquihired Chroma Labs. Co-founded by Instagram Boomerang inventor John Barnett, Chroma Labs’ Chroma Stories app let you fill in stylish layout templates and frames for posting collages and more to Instagram Stories, Snapchat, and more.

Rather than keeping Chroma Stories around, Twitter will be splitting the Chroma Labs squad up to work on its product, design and engineering teams. The Chroma Stories iPhone app won’t be shut down, but it won’t get more updates and will only work until there’s some breaking change to iOS.

“When we founded Chroma Labs in 2018, we set out to build a company to inspire creativity and help people tell their visual stories. During the past year, we’ve enabled creators and businesses around the world to create millions of stories with the Chroma Stories app” the Chroma Labs team writes on its site. “We’re proud of this work, and look forward to continuing our mission at a larger scale – with one of the most important services in the world.”

We’ve reached out to Twitter for more details on the deal and any price paid. We’ll update if we hear back.

With Chroma Stories, you could choose between retro filters, holiday themed frames, and snazzy collage templates to make your Storie look special amidst the millions posted each day.

By snatching up some of the smartest talent in visual storytelling, Twitter could give its text-focused app some spice. It’s one of the few social apps without a Stories product already, and its creative tools are quite limited. Better ways to lay out photos in tweets could make Twitter more beautiful and less exhausting to sift through.



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domingo, 16 de febrero de 2020

With the development of generalized AI, what’s the meaning of a person?

For the next installment of the informal TechCrunch book club, we are reading the fourth story in Ted Chiang’s Exhalation. The goal of this book club is to expand our minds to new worlds, ideas, and vistas, and The Lifecycle of Software Objects doesn’t disappoint. Centered in a future world where virtual worlds and generalized AI have become commonplace, it’s a fantastic example of speculative fiction that forces us to confront all kinds of fundamental questions.

If you’ve missed the earlier parts in this book club series, be sure to check out:

Some questions for the fifth story in the collection, Dacey’s Patent Automatic Nanny, are included below.

And as always, some more notes:

  • Want to join the conversation? Feel free to email me your thoughts at danny+bookclub@techcrunch.com or join some of the discussions on Reddit or Twitter.
  • Follow these informal book club articles here: https://techcrunch.com/book-review/. That page also has a built-in RSS feed for posts exclusively in the Book Review category, which is very low volume.
  • Feel free to add your comments in our TechCrunch comments section below this post.

Thinking about The Lifecycle of Software Objects

This is a much more sprawling story than the earlier short stories in Exhalation, with much more of a linear plot than the fractal koans we experienced before. That wider canvas offers us an enormous buffet of topics to discuss, from empathy, the meaning of humanity, and the values we vouch for to artificial entities, the economics of the digital future, and onwards to the futures of romance, sex, children, and death. I have pages of notes from this story, but we can’t cover it all, so I want to zoom in on just two threads that I found particularly deep and rewarding.

One core objective of this story is to really interrogate the meaning of a “person.” Chiang sets up our main character Ana as a mother of a digital entity (a “digient”) who was a zookeeper in a past life. That career history gives us a nice framing: it allows us via Ana to compare humans to animals, and therefore to contextualize the personhood debate around the digients throughout the story.

On one hand, humans uniquely value themselves as a species, and even the most dedicated digient owner eventually moves on. As one particularly illuminating passage discusses when a digient’s owner announces that his wife is pregnant:

“Obviously you’re going to have your hands full,” says Ana, “but what do you think about adopting Lolly?” It would be fascinating to see Lolly’s reaction to a pregnancy.

“No,” says Robyn, shaking her head. “I’m past digients now.”

“You’re past them?”

“I’m ready for the real thing, you know what I mean?”

Carefully, Ana says, “I’m not sure that I do.”

“…Cats, dogs, digients, they’re all just substitutes for what we’re supposed to be caring for.”

This owner has made a clear distinction: there is only one form of entity worth caring for, only one thing that a human can consider a person, and that is another human.

Indeed, throughout this short story, Chiang constantly notes how the tastes, values, norms, rules, and laws of human society are designed almost exclusively with humans in mind. Yet, the story never takes a definitive stance, and even Ana is not at all convinced of any one point of view, even right up to the end of the story. However, the narrative does offer us one model to think through that I thought was valuable, and that’s around experience.

What separates humans from other animals is that we base decisions on our own prior experiences. We collect these experiences, and use them to guide our actions and drive us toward the right outcomes that we — also from experience — desire. We might want to make money (because experience tells us that money is good), and so we decide to go to college to get the right kind of learning in order to compete effectively in the job market. Essential to that whole decision is lived experience.

Chiang makes a very clear point here when it comes to a company called Exponential, which is interested in finding “superhuman AI” that comes without the work that Ana and the other owners of digients have put in to raise their entities. Ana eventually realizes that they can never find what they are looking for:

They want something that responds like a person, but isn’t owed the same obligations as a person, and that’s something that she can’t give them.

No one can give it to them, because it’s an impossibility. The years she spent raising Jax didn’t just make him fun to talk to, didn’t just provide him with hobbies and a sense of humor. They were what gave him all the attributes Exponential is looking for: fluency at navigating the real world, creativity at solving new problems, judgment you could entrust with an important decision. Every quality that made a person more valuable than a database was a product of experience.

She wants to tell them that Blue Gamma was more right than it knew: experience isn’t merely the best teacher; it’s the only teacher … experience is algorithmically incompressible.

Indeed, as the owners start to think about when they might offer their digients independence to make their own decisions, experience becomes the key watchword. Their ability to make their own decisions in the context of past experiences is what defines their personhood.

And so when we think about generalized artificial intelligence and the hope of creating a sentient artificial life, I think this litmus test starts to get at the real challenge what this technology can even be. Can we train an AI purely through algorithms, or will we have to guide these AIs with their open but empty minds every step of the way? Chiang discusses this a bit earlier in the story:

They’re blind to a simple truth: complex minds can’t develop on their own. If they could, feral children would be like any others. And minds don’t grow the way weeds do, flourishing under indifferent attention; otherwise all children in orphanages would thrive. For a mind to even approach its full potential, it needs cultivation by other minds.

Indeed, Ana and the other main character Derek are forced to keep pushing their digients along, assigning them homework and guiding them to new activities to continue propelling them to get the kind of experience they need to succeed in the world. Why should we assume a generalized AI wouldn’t be any less lazy than a child today? Why would we expect that it can teach itself when humans can’t teach themselves?

Speaking about children, I want to head over to the other thread in this story I found particularly trenchant. Clearly, there is a whole parallel to real-life human childrearing that is sort of intrinsic to the whole story. I think that’s obvious, and while interesting, a lot of the conclusions and meanings from that concept are obvious.

What’s more interesting is what affection and bonding signifies in a world where entities don’t have to be “real.” Ana is a zookeeper who had deep affection for the animals under her care (“Her eyes still tear up when she thinks about the last time she saw her apes, wishing that she could explain to them why they wouldn’t see her again, hoping that they could adapt to their new homes.”) She vigorously defends her relationship with those animals, as she does with the digients throughout the story.

But why are some entities loved more than others if they are all just code running in the cloud? The main digients featured in the book were literally designed to be attractive to humans. As Blue Gamma scans through the thousands of algorithmically-generated digients, it carefully selects the ones that will attract owners. “It’s partly been a search for intelligence, but just as much it’s been a search for temperament, the personality that won’t frustrate customers.”

The reason of course is obvious: these creatures need attention to thrive, but they won’t get it if they are not adorable and desirable. Derek spends his time animating the avatars of the digients to make them more attractive, generating spontaneous and serendipitous facial expressions to create a bond between their human owners and them.

Yet, the story pushes so much harder on this theme in layers that connect with each other. Derek is attracted to Ana throughout the story, even as Ana stays focused on developing her own digient and keeping her relationship with her boyfriend Kyle going. Derek eventually realizes that his own obsession with Ana has become untenable, which is a subtle parallel to Ana’s own obsession with her digients:

He no longer has a wife who might complain about this, and Ana’s boyfriend, Kyle, doesn’t seem to mind, so he can call her up without recrimination. It’s a painful sort of pleasure to spend this much time with her; it might be healthier for him if they interacted less, but he doesn’t want to stop.

Indeed, the book’s strongest thesis may be that this sort of love just isn’t reproducible. Ana wants to join a company called Polytope in order to raise funding to port her digient to a new digital platform. As part of the employer agreement, she is expected to wear a “smart transdermal” called InstantRapport that uses chemical alterations in the brain to rewire a human’s reward centers to love a specific individual automatically. Ana’s love for her digient pushes her to consider rewiring her own brain to get the resources she needs.

And yet, the digients eventually develop similar thought processes. Marco and Polo, two digients owned by Derek, eventually agree to be copied as sex toys, in order to provide funding for the port. Their clones will have their “reward maps” rewired to make them love the customer that purchases them.

The story gives us a haunting reminder that we are ultimately a bunch of neurons that respond to stimuli. Some of that stimuli is under control, but much of it is not, instead programmed by our experiences without our conscious intervention. And there we see how these two threads come entwined together — it is only through experience that we can create affection, and it is precisely affection and therefore experience that creates a person in the first place.

Some questions for Dacey’s Patent Automatic Nanny

  • Can machines play a meaningful role in childrearing?
  • Did the scientific method work in this instance?
  • Connecting this story to the Lifecycle of Software Objects, what is Chiang trying to say about childrearing? Are there similarities or differences between these two stories’ conceptions of children and parents?
  • Should we be concerned if a child only wants to talk to a machine? Do we care what entities a human feels comfortable socializing with?


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jueves, 13 de febrero de 2020

Facebook’s latest experiment is Hobbi, an app to document your personal projects

Facebook is adding another app to its group of experimental projects from the NPE Team, an initiative it announced last year focused on rapidly trying out new ideas in social to see how users react. This week, the team released its fourth app experiment with the launch of Hobbi, a photo and video sharing app designed for documenting your personal projects and hobbies.

Though Hobbi takes obvious cues from Pinterest, it’s not just a pinboard of inspirational ideas. Instead, the app is designed to help hobbyists organize photos of their own projects into themed collections — like gardening, cooking, arts & crafts, décor and more. The idea is to track the progress you’re making over time.

There’s not a social networking component to the app beyond being able to create video highlight reels you could share externally with friends after your projects are complete.

In that sense, Hobbi is more like an editor and organizer than any sort of new social network.

It’s also a very simple app with limited controls or editing options, compared with something like Instagram’s more robust Stories editor, for instance.

It’s interesting, however, that Hobbi’s launch follows shortly after that of Tangi, an app from Google’s Area 120 incubator also focused on creativity, hobbies, and DIY content. Arguably Tangi is a different type of app, as it’s designed around short-form video — similar to a curated TikTok for DIY. But for both companies to launch experiments in the DIY space signals that’s an area where there’s potential to still carve out a niche, despite Pinterest’s domination as a home for hobbies, projects, and interests.

Facebook so far has launched just a handful of NPE Team-branded apps. In November, it launched a chat app for making friends called Bump and a social music app Aux. Its first experiment, a meme editor called Whale, has already shut down, however.

Facebook so far has declined to comment on its plans for any individual NPE Team app, pointing back to its original announcement that said availability would depend on the app. The company had also said the experiments in many cases would be short-lived, as the NPE Team will shut down apps that people don’t find useful and then move on to create others.

Hobbi became available as of yesterday on iOS only.



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GameSnacks, from Google’s Area 120, brings fast, casual online games to developing markets

A new project called GameSnacks is launching today from Google’s in-house incubator, Area 120, with the goal of bringing fast-loading, casual online games to users in developing markets. Billions of people are coming online through mobile devices. But they’re often on low memory devices with expensive data plans, and struggle with unreliable network connections. That makes web gaming inaccessible to millions, as the games aren’t optimized for these sorts of constraints.

Today, over half of mobile website visitors leave a page if it takes more than 3 seconds to load, but on low memory devices and 2G or 3G networks, a typical web game will load much more slowly — even triple or quadruple that load time, or worse.

The idea with GameSnacks is to speed up load time and performance of web games by reducing the size of the initially-loaded HTML page, compressing additional assets like scripts, images, and sounds, then waiting to load them until necessary.

GameSnacks says this allows its games to load in a few seconds even on network connections as slow as 500 Kbps.

For instance, A GameSnacks title called Tower is ready to play on a 1 GB RAM device over 3G within just a few seconds. A typical web game on that same device took as long as 12 seconds, the company claims.

In addition, GameSnacks’ games aren’t complicated — they’re simple, casual games that only last a few minutes. They’re meant to fill those idle moments you have when waiting line, waiting at the bus stop, or waiting for a doctor’s appointment to start, for example. The games are also designed to have straightforward rules so they can be learned without instructions.

While mobile may be a primary platform, GameSnacks’ games are also accessible on any web-capable device, including desktop computers with a keyboard and mouse. On mobile, both iOS and Android are supported.

At launch, GameSnacks is partnering with a leading technology platform in Southeast Asia, Gojek, which is bringing the new games to their ecosystem through the GoGames service. Initially, this partnership is focused on delivering games to users in Indonesia before expanding elsewhere in Southeast Asia.

Currently, GameSnacks is working with developers including Famobi, Inlogic Games, Black Moon Design, Geek Games, and Enclave Games. Other HTML5 game developers who think their title may make sense in the GameSnacks catalog are encouraged to reach out.

GameSnacks’ business model will ultimately involve other partnerships that allow other developers to embed GameSnacks games into their own apps, even customized to feel native to that app’s experience.

Founded by Ani Mohan and Neel Rao, GameSnacks is a team of six working within Area 120 at Google, which is home to a variety of experimental ideas, including those in social networking, video, advertising, education, transit, business and more.

 



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lunes, 10 de febrero de 2020

Jam lets you safely share streaming app passwords

Can’t afford Netflix and HBO and Spotify and Disney+…? Now there’s an app specially built for giving pals your passwords while claiming to keep your credentials safe. It’s called Jam, and the questionably legal service launched in private beta this morning. Founder John Backus tells TechCrunch in his first interview about Jam that it will let users save login details with local encryption, add friends you can then authorize to access your password for a chosen service, and broadcast to friends which of your subscriptions have room for people to piggyback on.

Jam is just starting to add users off its rapidly growing waitlist that you can join here, but when users get access, it’s designed to stay free to use. In the future, Jam could build a business by helping friends split the costs of subscriptions. There’s clearly demand. Over 80% of 13-24 year olds have given out or used someone else’s online TV password, according a study by Hub of over 2000 US consumers.

“The need for Jam was obvious. I don’t want to find out my ex-girlfriend’s roommate has been using my account again. Everyone shares passwords, but for consumers there isn’t a secure way to do that. Why?” Backus asks. “In the enterprise world, team password managers reflect the reality that multiple people need to access the same account, regularly. Consumers don’t have the same kind of system, and that’s bad for security and coordination.”

Thankfully, Backus isn’t some amateur when it comes to security. The Stanford computer science dropout and Thiel Fellow founded identity verification startup Cognito and decentralized credit scoring app Bloom. “Working in crypto at Bloom and with sensitive data at Cognito, I have a lot of experience building secure products with cryptography at the core.

He also tells me since everything saved in Jam is locally encrypted, even he can’t see it and nothing would be exposed if the company was hacked. It uses similar protocols to 1Password, “Plaintext login information is never sent to our server, nor is your master password” and “we use pretty straightforward public key cryptography.” Remember, your friend could always try to hijack and lock you out, though. And while those protocols may be hardened, TechCrunch can’t verify they’re perfectly implemented and fully secure within Jam.

Whether facilitating password sharing is legal, and whether Netflix and its peers will send an army of lawyers to destroy Jam, remain open questions. We’ve reached out to several streaming companies for comment. When asked on Twitter about Jam helping users run afoul of their terms of service, Backus claims that “plenty of websites give you permission to share your account with others (with vary degrees of constraints) but users often don’t know these rules.” 

However, sharing is typically supposed to be amongst a customer’s own devices or within their household, or they’re supposed to pay for a family plan. We asked Netflix, Hulu, CBS, Disney, and Spotify for comment, and did not receive any on the record comments. However, Spotify’s terms of service specifically prohibit providing your password to any other person or using any other person’s username and password”. Netflix’s terms insist that “the Account Owner should maintain control over the Netflix ready devices that are used to access the service and not reveal the password or details of the Payment Method associated to the account to anyone.”

Some might see Jam as ripping off the original content creators, though Backus claims that “Jam isn’t trying to take money out of anyone’s pocket. Spotify offers [family plan sharing for people under the same roof]. Many other companies offer similar bundled plans. I think people just underutilize things like this and it’s totally fair game.”

Netflix’s Chief Product Officer said in October that the company is monitoring password sharing and it’s looking at “consumer-friendly ways to push on the edges of that.” Meanwhile, The Alliance For Creativity and Entertainment that includes Netflix, Disney, Amazon, Comcast, and major film studios announced that its members will collaborate to address “piracy” including “what facilitates unauthorized access, including improper password sharing and inadequate encryption.”

That could lead to expensive legal trouble for Jam. “My past startups have done well, so I’ve had the pleasure of self-funding Jam so far” Backus says. But if lawsuits emerge or the app gets popular, he might need to find outside investors. “I only launched about 5 hours ago, but I’ll just say that I’m already in the process of upgrading my database tier due to signup growth.”

Eventually, the goal is not to monetize not through a monthly subscription like Backus expects competitors including password-sharing browser extensions might charge. Instead “Jam will make money by helping users save money. We want to make it easy fo users to track what they’re sharing and with whom so that they can settle up the difference at the end of each month” Backus explains. It could charge “either a small fee in exchange for automatically settling debts between users and/or charging a percentage of the money we save users by recommending more efficient sharing setups.” Later, he sees a chance to provide recommendations for optimizing account management across networks of people while building native mobile apps.

“I think Jam is timed perfectly to line up with multiple different booming trends in how people are using the internet”, particularly younger people says Backus. Hub says 42% of all US consumers have used someone else’s online TV service password, while amongst 13 to 24 year olds, 69% have watched Netflix on someone else’s password. “When popularity and exclusivity are combined with often ambiguous, even sometimes nonexistent, rules about legitimate use, it’s almost an invitation to subscribers to share the enjoyment with friends and family” says Peter Fondulas, the principal at Hub and co-author of the study. “Wall Street has already made its displeasure clear, but in spite of that, password sharing is still very much alive and well.”

From that perspective, you could liken Jam to sex education. Password sharing abstinence has clearly failed. At least people should learn how to do it safely.



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