miércoles, 25 de noviembre de 2020

Rock-star programmer: Rivers Cuomo finds meaning in coding

“Hi, I’m Rivers from the band, Weezer,” Rivers Cuomo says with a slight smile and a wave. He turns away from the camera for a bit, before launching into his best infomercial pitch. “Imagine you’re on tour, and you’re sitting in your dressing room or your tour bus. You’re backstage. You have stage fright, you’re stressing out. You’re pacing back and forth. And then on top of that, your tour manager is constantly calling you, asking you logistical questions.”

As far as internet pitch videos go, it’s not the most universal. If anything, the three-minute clip loses any hope of populist appeal by the end. In a final shot, the singer in a maroon SpaceX hoodie is the last up the ramp onto a private jet. The plane door closes revealing a Weezer flying “W” logo.

“Download Drivetimes now, on GitHub,” Cuomo adds in voice-over. “This is CS50X.”

It’s not the most polished app pitch video, and Cuomo’s elevator pitch could probably do with a bit of refining before approaching venture capitalists about a seed round. As far as final projects for online programming courses go, however, it’s something to behold. The images alternate between pages of code, Google spreadsheets and POV shots as he takes the stage for a co-headlining tour with the Pixies.

It helped earn Cuomo a 95 in the class.

But while, in its current configuration, the Drivetime tour scheduling tool might have limited appeal, the musician’s final project from Harvard’s follow-up course, CS50W, is immediately apparent for an army of fans who have followed his quarter-century-plus career. This week Cuomo dropped more than 2,400 demos totaling more than 86 hours. Spanning 1976 to 2015, the songs range in quality from tape-recorded sketches to more polished fare. Some would eventually find their way onto Weezer’s 13 albums, or assorted side projects. Others wouldn’t be so lucky.

Available through Cuomo’s “Mr. Rivers’ Neighborhood” site, the tracks are gathered into nine bundles, each available for $9 a piece. “By the way,” Cuomo writers at the bottom of a disclaimer, “this market is my final project for a course I’m taking in web programming.”

For half-a-decade, the platinum-selling rock star has been moonlighting as a computer programming student.

“I was always a spreadsheet guy,” Cuomo tells TechCrunch. “Around 2000, I think I started in Microsoft Access and then Excel. Just keeping track of all my songs and demos and ideas. Spreadsheets got more and more complicated to the point where it was like, ‘Well, I’m kind of almost writing code here in these formulas, except it’s super hard to use. So maybe I should actually do programming instead.’ ”

It would be an odd side hustle for practically any other successful musician. For Cuomo, however, it’s the next logical step. In the wake of the massive success of Weezer’s self-titled debut, he enrolled as a sophomore at Harvard, spending a year living in a dorm. He would ultimately leave school to record the band’s much-loved follow-up, Pinkerton, but two more more enrollments in 1997 and 2004 found the musician ultimately graduating with an English BA in 2006.

CS50 found Cuomo returning to Harvard — at least in spirit. The course is hosted online by the university, a free introduction to computer science.

“I went through some online courses and was looking for something that looked appealing and so I saw the Harvard CS50 was very popular,” Cuomo says. “So I was like, ‘Well, I’ll give this a shot.’ It didn’t take immediately. The first week course was using Scratch. I don’t know if you know that, but it’s like kind of click and drag type of programming, and you’re making a little video game.”

A six-week course stretched out for six months for the musician. That same year, the musician — now a father of two — played dozens of shows and recorded Weezer’s 10th album, the Grammy-nominated White Album.

“When we hit Python halfway through the course,” Cuomo says, “I was just amazed at how powerful it was and intuitive it was for me, and I could just get so much done. Then by the end of the course, I was writing programs that were really helping me manage my day-to-day life as a traveling musician and then also managing my spreadsheets and managing my work as a creative artist.”

For Cuomo, productivity has never been much of an issue. The band has two albums completed beyond this year’s Black Album, and he’s already begun work on two more follow-ups. What has seemingly been a bigger issue, however, is organizing those thoughts. That’s where the spreadsheets and database come in.

The “thousands” of spreadsheets became a database, cataloging Cuomo’s own demos and work he was studying from other artists.

“For years it seemed like kind of a waste of time or an indulgence,” he says. “I should be writing a new song or, or recording a song rather than just cataloging these old ideas, but I’ve found that, years later, I’m able to very efficiently make use of these ancient ideas because I can just tell my Python program, ‘Hey, show me all the ideas I have at 126 BPM in the key of A flat that start with a third degree of the scale and the melody and are in Dorian mode and that my manager has given three stars or more to.’ ”

He admits that the process may be lacking in some of the rock and roll romanticism for which fans of the bands might hope. But in spite of drawing on pages of analytics, Cuomo insists there’s still magic present.

For Cuomo, productivity has never been much of an issue. Given his level of productivity, however, organizing all of those thoughts can get tricky. That’s where the spreadsheets and database come in.

“There’s still plenty of room for spontaneity and inspiration in what we traditionally think of as human creativity,” Cuomo explains. “One of my heroes in this realm is Igor Stravinsky. There’s a collection of his lectures called “The Poetics of Music.” And he had a note in that collection. He said he has no interest in a composer that’s only using one of his faculties, like a composer that says, ‘I am only going to write what pops into my head spontaneously when I’m in some kind of a creative zone. I won’t use any of my other tools.’

“He says, ‘No, I prefer to listen to the music of a composer who’s using every faculty at his disposal, his intuition, but also his intellect and his ability to analyze and categorize and make use of everything he has.’ I find that those ended up being the most wild and unpredictable and creative compositions.”

And there’s been no shortage of compositions. Cuomo says the band has two albums completed beyond this year’s Black Album, and he’s already begun work on two more follow-ups. After decades of feeling beholden to the 18-month major label album release cycle, the singer says that after the Demos project, he has a newfound interest in finding more ways to release music directly to fans.

“I don’t feel like I’m really good at understanding the big-picture marketplace and how to make the biggest impact in the world,” he says. “My manager is so good at that, but I just told them like, ‘Hey, this feels like something here. First of all, it’s really fun. The fans are really happy. It’s super easy for everyone involved.’ The coding part wasn’t easy, but for everyone else, it’s a couple of clicks and you’ve got all this music, and it’s a cheap price, and there’s no middleman. PayPal takes a little bit, but it’s nothing like a major label. So, this could be something. And there’s just something, it feels so good when it’s directly from me to the audience.”

For now, computer science continues to take up a major chunk of his time. Cuomo estimates that he’s been spending around 70% of his work hours on programming projects. On Wednesday nights, he helps out with programming for a meditation site (another decades-long passion), and he plans to take Harvard’s follow-up CS50M course, which centers around developing for mobile apps.

There are, however, no immediate plans to quit his day job.

“I can’t see me getting a job at a startup or something or maintaining somebody’s website,” he says. “But maybe the line between rock star and web developer is getting blurred so that musicians will be making more and more use of technological tools. Besides just the music software, we’ll be making more and more use of means of distribution and organization and creativity that’s coming out in the way we code our connection to the audience.”



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lunes, 23 de noviembre de 2020

Gift Guide: 22 STEM toy gift ideas for every little builder

In 2020, parents and guardians are super spoilt for choice in the STEM toys gift department — which is great news in the midst of a pandemic that’s supercharging homeschooling needs. The category has matured to offer an interesting range of options for children across a wide span of ages, shedding some of its earlier reliance on Disney IP in favor of more original ideas. Below, we’ve rounded up 20+ gift ideas to get the (robotic) ball rolling.

It’s still true the educational value of ‘learn to code’ gizmos remains hard to quantify. And some price-tags can seem tricky to justify. But there’s no doubt a lot of thought has gone on creating child-friendly product design and into chunking and structuring the learning. The short story is there’s plenty to intrigue and inspire developing minds, even if there’s no guarantee you’ll have a future Googler on your hands. (But that’s okay; maybe your kid will invent the next paradigm shifting platform?)

It’s also good to see attention continuing to be paid to encouraging children to explore art & design, not just get their heads around engineering & science concepts. Maybe in the coming years we’ll get a little STEM ethics thrown into the mix — to further round-out the learning potential. While there’s clear value in kids understanding how digital tools work under the hood, helping the next generation appreciate that connectivity can change people’s behavior and reshape the world around them looks no less important a lesson to learn.

This article contains links to affiliate partners where available. When you buy through these links, TechCrunch may earn an affiliate commission.

Arcade Coder

Arcade Coder targets budding game designers (Image credit: Tech Will Save Us)

UK startup Tech Will Save Us’ Arcade Coder is a STEM toy designed for budding game designers. It takes the form of interactive gaming ‘tablet’ with an array of LED-lit buttons rather than a touchscreen — preloaded with a few retro games. But hook it up to its companion iPad app and kids get guidance on how to tweak gameplay and design their own games via a drag-and-drop learn-to-code interface.

Age: 6-10
Price: $120 from Amazon
Made by: Tech Will Save Us

Boolean Box

The BooleanBox has Raspberry Pi inside (Image credit: Boolean Girl)

The Boolean Box is a build-it-yourself Raspberry Pi Model 3-based computer designed with the help of girls in coding camps and school programs run by its not-for-profit maker — though it’s designed for kids of any gender. The Pi-powered machine runs Raspbian OS and comes preloaded with STEM-friendly software, including Scratch, Python, and Minecraft, so little coders can get to grips with block-based and more sophisticated programming languages once the computer has been put together. The kit also includes a breadboard for building electronics projects. (NB: The basic box needs an HDMI-capable TV to act as a monitor for the computer, or there’s a $300 bundle that comes with a monitor.)

Age: 8+
Price: $150 from Amazon
Made by: Boolean Girl

Botley 2.0 Coding Robot Activity Set

The battery-powered coding robot, Botley 2.0 (Image credit: Learning Resources)

For parents looking for screen-free STEM toys Botley 2.0 is worth a look. The battery-powered rolling-and-sensing programmable robot comes with a remote control for coding directional sequences (of up to 150 steps) via simple button pressing. There’s also a loops button to introduce the code coding principle of recycling a previous sequence.

Botley’s maker, Learning Resources, has updated the robot for 2020 with new interactions, color-changing eyes and night vision so it can carry on line-sensing in the dark. There are also new programming sequences for kids to discover that transform the bot into fresh characters — such as a train, police car, ghost and frog — expressed via different sounds and movements. The kit also includes a 78-piece activity set so kids can devise obstacle courses for Botley to navigate.

Age: 5-10
Price: Around $70 from Amazon
Made by: Learning Resources

Botzees Go! – Dino Set & Color Sensor Kit add-on pack

The Color Sensor Kit add-on pack for the Botzees Go! — Dino Set (Image Credit: Pai Technology)

Pai Technology has been selling robotics kits with an augmented reality twist for a few years now. Newer offerings from the STEM toy maker are aimed at younger kids — offering a first taste of block-based construction plus a companion app to offer build instructions and simple visualization of the finished creation. The Botzees Go! – Dino Set extends the basic construction element by adding movement and a physical remote control so kids can bring the dino-bots to life. So a very soft introduction to STEM learning. An optional Color Sensor Kit further extends capabilities by enabling the bots to track lines and respond to different colors.

Age: 3+
Price: $80 ($40 apiece for the Dino Set and Sensor Kit)
Made by: Pai Technology

Circuit Explorer

Circuit Explorer space themed STEM playsets (Image credit: Educational Insights)

Circuit Explorer is a simple STEM toy that fuses Lego-style block building with snap-together electronic circuits for a range of space-themed toys — including a rocket, rover and Deluxe Base Station. Kids get to light up their creations with battery-powered LED lights and synthesized sound effects.

Age: 6+
Price: From $30 on Amazon
Made by: Educational Insights

Disney Codeillusion

Disney Codeillusion gamifies teaching kids coding (Image credit: Life is Tech!)

Edtech company Life is Tech! has licensed Disney IP to inject the latter’s branding magic into a gamified and interactive learning environment that’s geared towards encouraging kids to acquire coding skills by building their own games, websites and movies featuring some of their favorite Disney characters. The online educational game — called Disney Codeillusion — is billed as teaching four coding languages (HTML, CSS, JavaScript and Processing), with a focus on visual arts thanks to the inclusion of Disney’s animated movie characters. The content features the usual cartoon suspects — from Queen Elsa and Aladdin to Mickey Mouse.

The web-based course is definitely not a cheap option — and requires an Internet connection via a desktop computer (not a mobile device) to work — costing $500 for a package that excludes any physical merch and also strips out some other digital elements (such as an RPG game). While the package with all the bells & whistles (aka the ‘Enchanted’ edition) weighs in at $900. But with 125 lessons (averaging 30 minutes a pop) kids should at least be kept busy working on their code creations for some time — which might be magic enough for parents stuck homeschooling during a pandemic.

There is also a free seven-day trial to get a taster of lesson content before committing to shell out.

Age: 8+
Price: From $500
Made by: Life is Tech!

Electro Explorers Club

The crafty Electro Explorer Club subscription box (Image credit: Tech Will Save Us)

Monthly activity kits have become a well established STEM toy niche that looks set to be supercharged as more parents take on homeschooling because of the coronavirus pandemic. UK STEAM toy maker Tech Will Save Us has been playing in this space for several years now. One of its most recent offerings to keep kids entertained and engaged is the Electro Explorers Club: A cutesy craft and electronics projects subscription box with a focus on story led learning. Expect plenty of squishy electro dough for character-building.

Each box covers a range of tech, science and design concepts — such as simple robotics and programs, electronic circuits, multi-line algorithms with conditions, character design and physics. As the months progress kids also build up a toolset of components to keep expanding their learning. Each box costs $20 a month via a recurring cancel-at-any-time subscription.

Age: 4-6
Price: $20 per month
Made by: Tech Will Save Us

Evo for Home and Homeschooled

Droid-based learning with Ozobot’s Evo (Image credit: Ozobot)

Ozobot’s programmable droid Evo can be paired with its block-based coding interface or used screen-free with the included color code markers as the sensing robots responds to different colors like a set of instructions in a program. The K-12 focused STEAM learning company sells plenty of kit direct to schools — and isn’t solely focused on teaching computer programming but rather it touts its tech as a teaching assistant for all STEAM subjects — but the Evo starter package is aimed at home learners, encouraging kids to use the bot to pick up coding by creating and playing with games and tricks.

Age: 5+
Price: $100
Made by: Ozobot

imagiCharm

Code your own tamagotchi? (Image credit: ImagiLabs)

Swedish startup imagiLabs is on a mission to get girls coding. The STEM toy they’ve devised for this inspirational task is a programmable Bluetooth charm — a sort of personalizable keychain/code-your-own tamagotchi. The connected gizmo works in conjunction with a companion mobile app that uses gamified tutorials to encourage tweens and teens to tinker with Python to change the look/function of the 8×8 matrix of colored LED lights. There’s also a social element to the app as girls can share their projects and check out what others have made.

Age: 9-15
Price: From $85 on Amazon
Made by: ImagiLabs

Kano PC

Not a Microsoft Surface — a kid-friendly Windows-based Kano PC (Image credit: Kano)

As we noted in last year’s gift guide, UK STEM learning startup Kano has pivoted from selling Raspberry Pi-powered build-it-yourself computer kits to a more convention ‘my child’s first PC’ proposition. The Windows-based plug-in-the-bits-and-play Kano PC is aimed at parents who want to set their child on the path to STEM learning in a more mainstream computing environment. At $300 the laptop-slash-tablet is hardly a ‘toy’ but the advantage of shelling out for a fully fledged computer is increased utility — and, hopefully, longevity. Kano touts the PC as capable of running “thousands” of applications.

Of most relevance to the STEM side, it comes preloaded with Kano’s Software Studio package: A set of learning tools geared towards teaching kids design, science, coding, and creativity “in simple and fun ways”, as it puts it.

Age: K-12 (from 4+ to 19)
From: $300
Made by: Kano

Kumiita

Even very young children can engage with coding concepts by playing with Kumiita (Image Credit: Icon Corp)

For very young kids point your peepers at Kumiita. The educational toy for kids who haven’t even reached their first birthday began as a Kickstarter side-project. Now its Japanese maker is selling the gizmo globally, via Amazon. The idea is to teach foundational programming concepts via screen-free (and Internet-free), tile-based floor play.

A battery-powered robot — Kumiita — responds to pictorial instructions on the tiles. Kids choose which tiles to place to ‘program’ the robot — getting immediate feedback on their sequence as the bot twirls, changes colour, plays animal sounds or moves off in a new direction. If the bot falls off the pathway there’s obviously a problem and kids have to set about ‘debugging’ by changing their choice of tiles. That in turn encourages problem solving and sequential thinking. Tiles in some of the packs also introduce conditional coding concepts.

Age: 7 months+
Price: From $200
Made by: Icon Corp

littleBits At Home Learning Starter Kit

littleBits kits offer guided electronics projects to spark young minds (Image credit: Sphero)

Sphero-owned littleBits makes introductory circuit kits with magnetic snap-together connectors to help children get to grips with basic electronics through interactive learning. This home starter kit promises to get children brainstorming ideas and tinkering to bring a variety of projects to life — with five guided inventions in the bundle. The learning activity can be entirely screen free as introductory paper guides are included in the pack. Additional learning resources are also available online via the littleBits Classroom platform.

Age: 8+
Price: $65
Made by: Sphero

MakeCode Arcade & a codable console to run retro gaming creations

Inspire kids with the help of a dinky codable games console (Image credit: Adafruit)

Budding game designers can have fun coding their own retro games in Microsoft’s arcade game editor, MakeCode Arcade — based on its open source learn-to-code platform. The free online project builder includes tutorials to create simple games using either a block-based coding interface, JavaScript or Python — building up to more complex types of gameplay. You can then turn this free STEM resource into a gift by adding a codable console that supports MakeCode Arcade projects. Such as KittenBot’s GameBoy-esque Meowbit ($40); or the Adafruit PyBadge ($35) which can also run CircuitPython and Arduino — both of which are stocked by Adafruit. The maker-focused and electronics hobbyist brand stocks a range of MakeCode compatible hardware and plenty more besides.

Age: It depends
Price: From $35
Made by: Adafruit, others

MindLabs: Energy and Circuits

Kids learn about electronics circuits via augmented reality (Image credit: Explore Interactive)

This STEM toy lets kids learn about electronics circuits virtually. This means no fiddling with actual wires, batteries or components thanks to augmented reality. Instead, the MindLabs: Energy and Circuits pack has kids play with a set of physical cards — viewing them through the screen of a tablet where they get to build out circuits that are brought to life digitally via the companion app. The kit offers 20+ interactive lessons with step-by-step instructions on basic circuit concepts. (NB: Children will need access to a tablet.)

The approach offers a relatively affordable way for kids to learn about electronics components and concepts through (virtual) trial and error — though clearly if it’s a screen-free toy you’re after this isn’t it. An added advantage is children are able to collaborate remotely with friends for group learning opportunities.

Age: 8+
Price: $25
Made by: Explore Interactive

NextMaker Box

NextMaker Box is a new monthly subscription box stuffed with STEM projects (Image credit: Makeblock)

Chinese firm Makeblock is getting in on the the monthly STEM activity kit action this year with its NextMaker Box. At the time of writing the subscription product is up for pre-order via Kickstarter with an earliest estimated shipping date of December 2020 — so the usual ‘risk of shipping delay’ caveats apply.

For parents willing to take a gamble on a gift not turning up in time for the festive season, the NextMaker Box is slated to deliver monthly hardware projects and coding courses designed to keep young minds engaged. The content focuses on robotics, coding and engineering concepts and design work. MakeBlock also says the boxes will follow a Computer Science Teachers Association standard-aligned coding curriculum.

Age: 6-12
Price: From $40
Made by: Makeblock

Piper Command Center

Screwdrivers at the ready for this Arduino project (Image credit: Piper)

The Piper Command Center is an Arduino project for teens to build and configure their own gaming controller — following instructions available via Piper’s online portal. The (beta) project offers a hand-held introduction to physical computing, hardware hacking and the maker movement. Requires access to a desktop computer with Arduino IDE installed for configuring the controller and troubleshooting the firmware.

Age: 13+
Price: $60
Made by: Piper

Raspberry Pi 400

The $100 Pi 400 bundle includes an official beginner’s guidebook (Image credit: Raspberry Pi Foundation)

The UK-based, STEM-learning focused not-for-profit Raspberry Pi Foundation’s latest bit of kit — the Pi 400 — houses its top-of-the-range microprocessor (Pi 4) inside a sleek keyboard in a retro throwback to how home computing started. Add your own TV or monitor — et voila! A powerful STEM learning device in a very affordable package, given the keyboard-computer can be picked up for just $70. For children in need of guidance and all the various accessories to get going with Pi there’s a $100 kit bundle that includes the official beginner’s guide book too.

Kids can cut their teeth coding on the Pi 400 via block-based programming languages like Scratch or by tinkering with Python in Minecraft Pi (a version of the popular 3D mining game that comes preloaded on the Pi’s OS, Raspbian). So there’s plenty to recommend the Pi 400.

Age: It depends
Price: From $70
Made by: Raspberry Pi Foundation

Robo Wunderkind Explorer Kit

The Explorer Pro kit now features an LED block (Image credit: Robo Wunderkind)

Austrian STEM toy maker Robo Wunderkind has updated its programmable robotics kits for 2020 with new sensor modules, including an LED display block that can show designs or display scrolling text; a line-follower block so the bots can detect and follow lines; and an accelerometer block to give them spacial awareness.

For those not already familiar with the STEM toy, kids snap together the magnetic blocks to build sensor-laden robots and program them via a drag-and-drop coding interface in the companion app.

Blocks can be combined in multiple ways to build different sensing objects — from rolling robots to smart flashlights. The cheapest kit comes with six modules and ten guided projects, while the top-of-the-range Explorer Pro kit ($400) has 15 modules and 30 projects. The blocks are also compatible with Lego pieces so children can augment the design of their constructions with additional elements if they have a few bricks lying around.

Age: 5-14
Price: From $200
Made by: Robo Wunderkind

ScoreBot Kit

A programmable robot for soccer-mad kids (Image credit: Ubtech)

Get soccer-mad kids into STEM with Ubtech’s ScoreBot Kit — from its JIMU Programmable educational robot series. This build-it-yourself, code-controlled robot exhibits ball-dribbling skills that children can hone via the companion app’s block-based coding interface. A memory programming mode allows them to record and replay an action to try to gain a competitive edge when battling against other ScoreBots in a game of competitive floor football.

Age: 8+
Price: $120
Made by: Ubtech

Sphero Mini Golf

Sphero’s robotic ball has rolled onto the green (Image credit: Sphero)

Edtech player Sphero sells learning wares for schools and home focused on its spherical, remote-controlled robot. This version of its programmable gizmo takes the form of a mini golf ball — encouraging kids to devise their own mini golf courses to remote-control the bot around. They can also turn the connected orb into a gaming remote control, making use of the embedded gyroscope and accelerometer. The companion Sphero Edu app is where the coding gets done.

Age: 8+
Price: $50
Made by: Sphero

Spike Prime Set

Lego Education’s kits combine plastic bricks and electronics (Image credit: Lego Education)

Lego’s education division has made some of its classroom kits available to the home market to cater to students who are learning at home as a result of the coronavirus pandemic — such as this Spike Prime Set. The STEAM learning kit is aimed at students in grades 6-8. The core piece is a programmable Bluetooth hub that can be used to power a variety of project builds — from robots to rovers — making use of the array of motors, sensors, components, bricks and pieces packed in the 528-piece kit. Programming the hub is done via a Scratch-based drag-and-drop interface or text-based coding with Python so kids will need access to a computer.

Age: 10+
Price: $330
Made by: Lego Education

Turing Tumble

Kids can learn logic concepts with the help of this mechanical computer (Image credit: Turing Tumble)

Build logical thinking into your child’s playtime with the help of a marble-based ‘computer’.

The Turing Tumble is a tilted boardgame plus an assortment of ‘logic’ gates for devising pathways to solve puzzles. The aim of the learning game is to guide colored marbles from top to bottom in the correct sequence. A cartoon puzzle book guides kids through the challenges, making this an entirely screen free way to approach STEM learning.

Age: 8 to adult
Price: $70
Made by: Turing Tumble



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The promise and challenge of Roblox’s future in China

In a much-anticipated move, California-based gaming firm Roblox filed to go public last week. One aspect driving the future growth of the children- and community-focused gaming platform is its China entry, which it fleshes out in detail for the first time in its IPO prospectus.

Like all gaming companies entering China, Roblox must work with a local publishing and operations partner. And like Riot Games, Supercell, Epic Games, Activision Blizzard, Ubisoft, Nintendo and many more, Roblox chose Tencent, the world’s largest gaming firm by revenue, according to Newzoo.

The partnership, which began in 2019, revolves around a joint venture in which Roblox holds a 51% controlling stake and a Tencent affiliate called Songhua owns a 49% interest. The prospectus notes that Tencent currently intends to publish and operate a localized version of the Roblox Platform (罗布乐思), which allows people to create games and play those programmed by others.

User-generated content is in part what makes Roblox popular amongst young gamers, but that social aspect almost certainly makes its China entry trickier. It’s widely understood that the Chinese government is asserting more control over what gets published on the internet, and in recent times its scrutiny over gaming content has heightened. Industry veteran Wenfeng Yang went as far as speculating that games with user-generated content will “never made [their] path to China,” citing the example of Animal Crossing.

Roblox says it believes it’s “uniquely positioned” to grow its penetration in China but its “performance will be dependent on” Tencent’s ability to clear regulatory hurdles. It’s unclear what measures Roblox will take to prevent its user-generated content from running afoul of the Chinese authorities, whose appetite for what is permitted can be volatile. Tencent itself has been in the crosshairs of regulators over allegedly “addictive” and “harmful” gaming content. It also remains to be seen how Roblox ensures its user experience won’t be compromised by whatever censorship system that gets implemented.

Roblox chose Tencent as its Chinese partner. / Image: Roblox

At the most basic level, Roblox claims it works to ensure user safety through measures designed “to enforce real-world laws,” including text-filtering, content moderation, automated systems to identify behaviors in violation of platform policies, and a review team. The company expresses in its filing optimism about getting China’s regulatory greenlight:

While Tencent is still working to obtain the required regulatory license to publish and operate Luobulesi [Roblox’s local name] in China, we believe the regulatory requirements specific to China will be met. In the meantime, Luobu is working towards creating a robust developer community in China.”

The company is rightfully optimistic. China is the world’s largest gaming market and Tencent has a proven history of converting its social network users into gamers. Roblox’s marketing focus on encouraging “creativity” might also sit well with Beijing’s call for tech companies to “do good,” an order Tencent has answered. Roblox’s Chinese website suggests it’s touting part of its business as a learning and STEM tool and shows it’s seeking collaborations with local schools and educators.

Nonetheless, the involvement of Tencent is the elephant in the room in times of uncertain U.S.-China relations. The Committee on Foreign Investment in the U.S. or CFIUS, which is chaired by the Treasury Department, was inquiring about data practices by Tencent-backed gaming studios in the U.S. including Epic and Riot, Bloomberg reported in September.

Roblox isn’t exempt. It notes in the prospectus that CFIUS has “made inquiries to us with respect to Tencent’s equity investment in us and involvement in the China JV.” It further warns that it “cannot predict what effect any further inquiry by the Committee on Foreign Investment in the U.S. into our relationship with Tencent or changes in China-U.S. relations overall may have on our ability to effectively support the China JV or on the operations or success of the China JV.”

The other obstacle faced by all foreign companies entering China is local clones. Reworld, backed by prominent Chinese venture firms such as Northern Light Venture Capital and Joy Capital, is one. The game is unabashed about its origin. In a Reddit post responding to the accusation of it being “a ripoff of Roblox,” Reworld pays its tribute to Roblox and admits its product is “built on the shoulders of Roblox,” while claiming “it did not take any code from Roblox Studio.”

The Beijing-based startup behind Reworld has so far raised more than $50 million and had about 100 developers working on Reworld’s editing tool and 50 other operational staff, its co-founder said in a June interview. In comparison, Roblox had 38 employees in China by September, 38 of whom were in product and engineering functions. It’s actively hiring in China.

Roblox cannot comment for the story as it’s in the IPO quiet period.



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miércoles, 18 de noviembre de 2020

Dear Sophie: Can an H-1B co-founder own a Delaware C Corp?

Here’s another edition of “Dear Sophie,” the advice column that answers immigration-related questions about working at technology companies.

“Your questions are vital to the spread of knowledge that allows people all over the world to rise above borders and pursue their dreams,” says Sophie Alcorn, a Silicon Valley immigration attorney. “Whether you’re in people ops, a founder or seeking a job in Silicon Valley, I would love to answer your questions in my next column.”

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Dear Sophie:

My VC partner and I are working with 50/50 co-founders on their startup — let’s call it NewCo. We’re exploring pre-seed terms. One founder is on a green card and already works there. The other founder is from India and is working on an H-1B at a large tech company.

Can the H-1B co-founder lead this company? What’s the timing to get everything squared away? If we make the investment we want them to hit the ground running.

—Diligent in Daly City

Hello, Diligent!

Thanks for your questions. It’s always very exciting for me to hear about new companies launching and this has been the year for creativity as necessity is the mother of invention. The easiest path is for the founder with a green card to be president and CEO, and for the H-1B co-founder to be an employee working in a specialized technical role to qualify for an H-1B transfer from the current employer to the new startup. However, there are a few potential immigration issues to be aware of. Check out my recent podcast about due diligence in immigrant-founded startups.

The good news is that we can get the H-1B founder’s work transferred to NewCo, even though it’s a small, pre-revenue company. Presumably NewCo has a strong business plan. If you can make the investment so the company has the ability to pay the H-1B prevailing wage, we can usually effectuate the H-1B transfer for the founder in about 2-3 months.

It’s important to be aware of the proposed equity split between the founders. Simplest is if the founder on H-1B will own less than 50% of the company. If this individual must own the majority, some structural work can be done with a corporate attorney to set things up to qualify for an H-1B, but it’s more complicated.

This is because to qualify for an H-1B — whether it’s a transfer, initial petition or extension — the sponsoring employer must demonstrate that an employer-employee relationship exists between the company and the H-1B beneficiary. That means the employer must have the ability to hire, supervise and fire the H-1B beneficiary, and the H-1B beneficiary cannot own a controlling stake in the sponsoring company. For additional context, check out my podcast on H-1B Transfers for Startup Founders.

The co-founder who has the green card would probably need to be designated as the person who will have the authority to hire, supervise and fire the co-founder on the H-1B visa on the immigration forms. As always, I recommend working with an experienced startup immigration attorney who can present a strong legal argument for the H-1B as well as efficiently streamline the H-1B transfer process.



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Facebook launches E.gg, an experimental collage making app

Facebook’s internal R&D group, NPE Team, has today officially launched its latest app, E.gg, to a broader audience. The app, a freeform creation tool described as a “digital zine creator” and “GIF collage bonanza,” was announced earlier this year, but was only onboarding users via a waitlist until now. Today, it’s available in the App Store for anyone to download.

The app allows users to create and share canvases, which are basically mixed media “artsy” collages created using a combination of text, images, and/or GIFs. The latter leverages Facebook’s acquisition of the GIF repository Giphy from May. Anything you make in E.gg can be given its own unique URL, allowing others to view your content even if they don’t have the app installed themselves.

Image Credits: Facebook

However, if you do use E.gg, you can browse through other people’s work directly in the app. And when you discover something on their pages you like, you can easily reuse that content on your own pages with attribution.

When first introducing E.gg this summer, Facebook Product Manager Jason Toff described it as an “experimental new platform for weird and wonderful expressions of who you are and what you love,” adding that the inspiration for the project was the “raw and exploratory spirit on the early Interwebz.”

In other words, the early days of the web resulted in a lot more weird and offbeat creativity, because users were experimenting with what was possible — from dancing baby GIFs to awful font choices to tacky website backgrounds.

The question E.gg aims to answer is whether a more low-pressure, creative tool can help give people the power to express themselves more freely.

Facebook says that during its beta testing phase, people used E.gg to create create fan pagesguidestributesprofilescollagesrecipes and more.

Unfortunately, the app during its beta period had also been met with complaints from artists who claimed it was stealing their work. They said the tool had pulled in their GIFs without permission or credit. Facebook responded at the time to acknowledge the issues and noted that the reason the app was still in a beta testing phase was to get feedback about the sort of problems it needed to correct before going live. The company said it would hold off on expanding E.gg until it fixed these problems.

Facebook says it has addressed the attribution issues. On the desktop, it’s testing an “attribution” button on the bottom left of each page. On mobile, you can tap “bits” to see who art is by, the company notes.

E.gg is available as a free download from the iOS App Store in the U.S. Users can also view a few sample creations via http://e.gg.



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Apple to reduce App Store fees for small businesses with under $1 million in revenues

Amid increased regulatory scrutiny over how it runs its App Store, Apple today announced it will reduce the App Store commissions for smaller businesses. Under the new guidelines of the “App Store Small Business Program,” as it’s called, developers earning up to $1 million per year will only have to pay a 15% commission on in-app purchases, rather than the standard 30% commission.

The new program will launch on Jan. 1, 2021, and will be based on the business’s revenues in the previous calendar year — meaning 2020. This $1 million threshold will be based on how much existing developers made across all their applications on a post-commission basis, Apple notes. That means the businesses could actually earn up to $1.3 million in gross revenues. The reduced fee will also apply to new developers launching their apps for the first time.

If, during the course of the year, the developer’s apps surpass the $1 million threshold, they’ll be moved to the standard commission rate, generally 30%, for the remainder of the year. They’ll also then enter the following year at that standard rate, as well. Depending on the developers’ business, however, the “standard” rate may not always be 30%. For developers running an auto-renewing subscription business, for example, the standard commission drops to 15% in year two on a per-user basis, based on Apple’s existing guidelines. This will not change.

Developers can have their eligibility for the App Store Small Business Program reassessed on an annual basis going forward, Apple says.

Despite the lowered commissions, there are no planned changes to the services offered by the Apple Developer program as a whole. Smaller businesses will continue to have access to Apple’s development applications, like Xcode, its programming languages, like Swift, its secure payments interface, over 250,000 APIs, as well as new technologies like HealthKit, ARKit, CoreML and others.

Apple today has 1.8 million apps on its App Store, which reaches over 1.5 billion Apple devices across 175 countries worldwide. In 2019, the App Store facilitated $519 billion in commerce worldwide, with over 85% of that total accruing solely to third-party developers. Apple only commissions the smaller 15% of apps that sell digital goods and services through either in-app purchases or through paid application downloads.

While Apple didn’t provide an exact number of how many apps will be impacted by the new program, it did say that it believes the “vast majority” will qualify.

The company plans to announce further details about the eligibility process in December.

Given that a large number of developers could potentially qualify for the new reduced commissions, Apple’s bottom line within its growing Services business may be impacted.

In addition to the App Store, Apple’s Services business includes other subscription offerings, including AppleCare, Apple Music, Apple Pay, Apple TV+, Apple Music, Apple News+, and more. This business hit an all-time high of $14.5 billion in Apple’s fiscal Q4 2020. While the Services business has heavily leaned on the App Store in years past, Apple has more recently found ways to reduce its reliance on App Store fees. For example, the company recently launched Apple One, a family of subscription bundles that make it easier and more affordable for consumers to pay for Apple’s subscription services.

The changes to the commission structure follow a year that’s been particularly tough on small businesses due to the coronavirus pandemic and the resulting hit to the global economy. Meanwhile, Apple cracked down harder than ever in 2020 on developers skirting its rules over in-app purchases.

Apple’s demands for a 30% cut — which the company recently argued is comparable to other marketplaces of this nature — led it to do battle with its own developers over the course of 2020.

It rejected apps like Basecamp’s Hey from the the App Store for failing to offer support for in-app purchases, and it rejected apps that directed users to other ways to pay outside the App Store, like WordPress for iOS. It’s also now battling in court with Epic Games over the latter’s refusal to pay App Store commissions for its game Fortnite, which Apple yanked from the App Store. The growing chorus of discontent from the developer community, led to the creation of the Coalition for App Fairness, an advocacy group comprised of developers large and small fighting against what they perceive to be anti-competitive behavior from Apple and Google.

Apple’s battle with developers wasn’t limited to the fee structure itself. This year, the company oddly to burn developer goodwill in other ways, too, like when it announced iOS 14 would launch in less 24 hours, leaving developers unable to have their apps iOS 14-ready on day one.

And as the battles over App Store played out, Apple rolled out an increasingly complex set of rules around how apps can operate and when fees are assessed, under the guise of being developer-friendly. What’s actually developer-friendly, however, is what Apple is doing now: simply dropping the commission rate for smaller businesses.

“Small businesses are the backbone of our global economy and the beating heart of innovation and opportunity in communities around the world. We’re launching this program to help small business owners write the next chapter of creativity and prosperity on the App Store, and to build the kind of quality apps our customers love,” said Apple CEO Tim Cook, in a statement about the new program. “The App Store has been an engine of economic growth like none other, creating millions of new jobs and a pathway to entrepreneurship accessible to anyone with a great idea. Our new program carries that progress forward — helping developers fund their small businesses, take risks on new ideas, expand their teams, and continue to make apps that enrich people’s lives,” he said.



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