jueves, 30 de septiembre de 2021

Expo 2020 Dubai launches official visitor app and business app

Expo 2020 Dubai has launched its official visitor app and a business-focused app, helping to ensure that millions of visitors can make the most of the 182 visually striking and emotionally inspiring days of Expo from October 1.

The official Expo 2020 app allows users to tailor their visit to Expo, matching individual interests to create a personal schedule of events and attractions, across a site twice the size of Monaco.

Visitors can use the app to buy tickets, choose from more than 200 dining options and themed culinary events, and manage reservations for Expo 2020’s intelligent Smart Queue system – offering guests the ability to reserve a convenient time slot to visit a pavilion of their choice, and avoid queues.

Developed in collaboration with Accenture, the Official Digital Services Partner of Expo 2020, the app – available to download via the App Store or Google Play – allows visitors to create an Expo 2020 account or link their social media account, as well as access a GPS-enabled interactive map of the Expo site and step-by-step directions to points of interest across Expo.

A chatbot on the app will provide information on making visits to Expo 2020 safe and enjoyable, including details on opening times, parking options and how to reach Expo using Dubai’s extensive public transport options.

 

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Mohammed Alhashmi, Chief Technology Officer, Expo 2020 Dubai, said: “Hosting the world in one place for six months, Expo 2020 offers visitors a once-in-a-lifetime opportunity to explore new frontiers and join in a celebration of creativity, innovation, human progress and culture. Whether you’re interested in boarding our Garden in the Sky observation tower 55 metres above the ground; partying at Expo Beats, our monthly music festival featuring a global cast; or experiencing the spectacular Expo Water Feature, the Expo 2020 app has everything on offer at your fingertips.”

Gerado Canta, Senior Managing Director and Executive Sponsor for Accenture’s partnership with Expo 2020 Dubai, said: “Accenture, in partnership with Etisalat Digital, helped to develop the event’s visitor-facing digital channels, including the official Expo 2020 app, virtual assistant and website, enabling Expo 2020 to bring its story to millions worldwide. The mobile app is a window for visitors worldwide to learn about Expo 2020 and plan their visits via curated journeys to ensure an accessible and relevant experience for all.”

Separately, the Expo 2020 Business App matches users with similar interests and objectives among the business community, with the objective of facilitating meaningful business to business (B2B), business to government (B2G) and government to government (G2G) interactions across geographies and industries.

Powered by artificial intelligence and available for mobile and desktop, it suggests potential matches for users based on their profiles, expertise, goals and interaction patterns – ensuring every business visitor can meet their business objectives.

Available via WebApp, App Store and Google Play, the Expo 2020 Business App allows users to create their own unique profile, highlighting key information and contact details, while selecting filters and researching potential match partners. Once a connection is made, users can start engaging, chatting and scheduling meetings with other users, businesses and entities of interest to establish relationships during and beyond Expo, which closes its doors on 31 March 2022.

While free to download, a small registration fee applies to access the app’s premium features, such as networking, connecting, chatting and scheduling meetings. Holders of the Premium Experience can enjoy complimentary access to the premium features of the Expo 2020 Business App, alongside a host of additional services.

In addition to these two main apps, fitness enthusiasts visiting Expo 2020 can use the Glofox App – available via App Store and Google Play – to keep track of their wellbeing and make the most of all the sport and health-related activities available at Expo 2020. The Expo 2020 Sports, Fitness and Wellbeing Hub is hosting an eclectic mix for all ages and physical abilities, and Glofox helps users view timetables and services, book classes and engage with other members and instructors. When downloading the Glofox App, search for ‘Expo 2020: Sports, Fitness and Wellbeing Hub’ before signing in and registering for sessions.

From 1 October 2021 to 31 March 2022, Expo 2020 will bring together more than 200 participants, including 192 countries, plus millions of visitors, to collaborate on ways to protect the planet for our communities and future generations, inviting them to join the making of a new world.

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jueves, 23 de septiembre de 2021

Cyberpunk 2077 team hiring developer for upcoming project

The development team of Cyberpunk 2077 are hiring a developer to work on their upcoming untitled Computer Role Playing Game (CRPG).

CD PROJEKT RED had posted the advertisement for the position of Open World Designer was posted on Game Jobs website.

“CD PROJEKT RED is looking for an Open World Designer (Junior/Specialist) to join our Cracow team,” the advertisement read. “We are looking for candidates with boundless creativity to fill our game world with believable and exciting content consisting of communities and events that player will encounter.”

Read More: CD Projekt reveals plans about Cyberpunk 2077 game

The candidates will be required come up with design and organize events by availing a toolset. Moreover, they will also be asked to fixed glitches and maintain the open world content quality of the company.

The employee will be responsible for handling the paperwork and coordinate with different teams.

Read More: Cyberpunk 2077 maker says was hit by cyber attack

The candidates need to have passion for gaming and have a knack to mod the games. They should have communication skills and creativity with an idea of visual effects. Strong critical and analytical thinking are a must and must be fluent in speaking English.

CD PROJECT RED’s project Cyberpunk 2077 is a first-person shooter that was released on platforms namely Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S.

The game was met with positive reviews from fans and critics despite having delays to get its glitches resolved.

The post Cyberpunk 2077 team hiring developer for upcoming project appeared first on ARY NEWS.



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lunes, 20 de septiembre de 2021

Facetune maker Lightricks raises $130 million ahead of M&A plans

Facetune developer Lightricks, which operates over a dozen subscription-based photo and video editing apps across iOS and Android, now has $130 million in new funding to further grow its business. The company’s newly announced Series D round includes $100 million in primary and $30 million in secondary funding, and now values the company at $1.8 billion. To date, Lightricks has raised $335 million.

The new round was co-led by New York-based VC firm Insight Partners and Hanaco Venture Capital and includes new investors Migdal Insurance, Altshuler Shaham, and Shavit Capital. Existing investors Goldman Sachs Asset Management, Clal Tech, Harel Insurance and Finance, and Greycroft, also participated.

The company’s last round of funding was its pre-pandemic raise of $135 million, which minted the company as a unicorn.

Based in Jerusalem, Lightricks has been best known for its photo-editing app Facetune, which puts Photoshop-like retouching tools into the hands of consumers. The app quickly gained traction as online influencers tweaked their Instagram photos to look more polished, perfected, and blemish-free. This growth wasn’t without controversy, however, as some argued how image editing apps like Facetune took airbrushing too far, contributing to body image issues that now, Facebook’s internal research indicates, could have a negative effect on teenagers’ mental health.

But Facetune was only the beginning for what’s since become a mobile editing empire for Lightricks, at a time when everyone is trying to look their best online and create compelling content. Over the years, the company has rolled out the more powerful Facetune 2, along with other creativity and mobile photo apps that weren’t focused on selfies. It also expanded its product lineup beyond the creator crowd to bring a suite of tools to online marketers and small businesses. And last year, Lightricks more directly responded to the growth in online video as a form of self-expression with a new selfie retouching tool called Facetune Video — essentially the Facetune for the TikTok era.

Image Credits: Lightricks

The company benefitted from Covid-19 lockdowns, as well, as more people participated online and creators, as a group, became more well-established as a way for brands to reach consumers. During peak lockdowns, the company saw a 90% increase in usage across its apps in the U.S. Meanwhile, downloads for its popular Videoleap video editing apps jumped 70% since the start of the pandemic, as TikTok adoption also grew.

Across its suite of apps, the company now touts 29 million monthly active users, where over 5 million are paid subscribers. Its users average around 78 million monthly exports, indicating Lightricks’ sizable impact on the creator economy. In 2021, Lightricks is on track for over $200 million in revenue and plans to grow that figure by 40% in the year ahead.

To do so, the company’s strategy will change. Instead of just developing its own apps, it’s now on the hunt for potential acquisitions.

“Our plan is to grow into a one-stop-shop creator platform, supporting creators throughout their journey, from content creation to monetization,” says Zeev Farbman, CEO and Co-Founder of Lightricks. “To do so, we are broadening our acquisition activity, while developing other services in-house—our overall M&A objective is advancing our shift into the creator’s platform. To begin, we are planning between three to five acquisitions, each with a budget of tens of millions of dollars. However, we are also on the lookout for larger ticket size deals if there is enough conviction on both sides,” he notes.

Image Credits: Lightricks

The company will also enhance its own technology to develop tools and services that will help all creators with content production and monetization, and it will grow its team.

Currently, Lightricks has 460 employees and plans to add 60 more by the end of 2021. The longer-term goal is to grow the team to 1,000 employees by the end of 2023, across roles that include developers, designers, and marketing. While most of this growth to date has taken place in Jerusalem, over the next two years, the company plans to grow its teams locally in Haifa, as well as internationally in  London and Shenzhen. It may add on other locations through M&As, as well.

The U.K. office is now the largest outside of Lightricks’ headquarters, with 23 people. This number is expected to climb to 35 by year-end and be closer to 50 or 60 by the end of 2022, with growth focused on the production of the company’s new photography app plus Customer Experience and Marketing teams, which were previously only in Israel.

In the U.S., Lightricks is focused on content.

“Our U.S.-based activity will focus mostly on our content efforts that will provide a vast array of original, acquired, and co-produced content to inspire, educate and entertain creators across the entirety of their careers,” notes Farbman. “This includes written, video, audio, short and long-form, fun and informative content,” he says.

Investors say they see the potential for Lightricks to continue to grow as the creator economy booms.

“The creator economy has changed the way we, as a society, experience social networks,” said Pasha Romanovski, Co-Founding Partner of Hanaco Ventures, in a statement. “Audiences constantly consume information through the different content channels daily. Lightricks’ platform enables creators to have a broader, more professional, and higher-quality set of tools to optimize content. At a time when we are seeing content creators monetize content on social media at new levels, it is clear that Lightricks’ platform has the ability to create a one-stop shop that will be meaningful to its users,” he added.

 



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domingo, 12 de septiembre de 2021

China roundup: Tencent takes on sites trying to circumvent its age limits

Hello and welcome back to TechCrunch’s China roundup, a digest of recent events shaping the Chinese tech landscape and what they mean to people in the rest of the world.

The enforcement of China’s new gaming regulations is unfolding like a cat-and-mouse game, with the country’s internet giants and young players constantly trying to outsmart each other. Following Didi’s app ban, smaller ride-hailing apps are availing themselves of the potential market vacuum.

Tencent and young gamers

The Chinese saying “Where there is a policy, there is a countermeasure” nicely encapsulates what is happening in the country’s tightening regulatory environment for video games. This month, China enacted the strictest rules to date on playtime among underage users. Players under the age of 18 were startled, scrambling to find methods to overcome the three-hour-per-week quota.

Within days, gaming behemoth Tencent has acted to root out these workarounds. It sued or issued statements to over 20 online services selling or trading adult accounts to underage players, the company’s gaming department said in a notice on Weibo this week.

Children were renting these accounts to play games for two hours at a few dollars without having to go through the usual age verification checks. Such services “are a serious threat to the real-name gaming system and underage protection mechanism,” Tencent said, calling for an end to these practices.

Educational games

China has mainly been targeting games that are addiction-inducing or deemed “physically and mentally harmful” to minors. But what about games that are “good” for kids?

When Tencent and Roblox set up a joint venture in China in 2019, the speculation was that the creator-focused gaming platform would give Tencent a leg up in making educational games to inspire creativity or something that would help it align better with Beijing’s call for using tech to do more social good. As we wrote earlier:

Roblox’s marketing focus on encouraging “creativity” could sit well with Beijing’s call for tech companies to “do good,” an order Tencent has answered. Roblox’s Chinese website suggests it’s touting part of its business as a learning and STEM tool and shows it’s seeking collaborations with local schools and educators.

If Roblox can inspire young Chinese to design globally popular games, the Chinese authorities may start regarding it as a conduit for exporting Chinese culture and soft power. The gaming industry is well aware that aligning with Beijing’s interests is necessary for gaining support from the top. Indeed, a member of the Chinese People’s Political Consultative Conference, an organ for non-political spheres like the business community to “put forward proposals on major political and social issues,” said in June that video games are “an effective channel for China’s cultural exports.”

The case of Roblox will be interesting to watch for reading Beijing’s evolving attitude toward games for educational and export purposes.

Didi challengers

Didi has had many rivals over the years, but none has managed to threaten its dominance in China’s ride-hailing industry. But recently, some of its rivals are seeing a new opportunity after regulators banned new downloads of Didi’s app, citing cybersecurity concerns. Cao Cao Mobility appears to be one.

Cao Cao, a premium ride-hailing service under Chinese automaker Geely, announced this week a $589 million Series B raise. The round should give Cao Cao ammunition for subsidizing drivers and passengers. But amid the government’s spade of anti-competition crackdowns, internet platforms these days are probably less aggressive than Didi in its capital-infused growth phase around 2015.

The app ban seems to have had a limited effect on Didi so far. The app even saw a 13% increase in orders in July, according to the Ministry of Transport. While people who get new phones will not be able to download Didi, they still are able to access its mini app run on WeChat, which is ubiquitous in China and has a sprawling ecosystem of third-party apps. It’s unclear how many active users Didi has lost, but its rivals will no doubt have to shell out great incentives to lure the giant’s drivers and customers away.

DTC fast fashion

Venture capitalists are pouring money into China’s direct-to-consumer brands in the hope that the country’s supply chain advantage coupled with its pool of savvy marketers will win over Western consumers. July saw PatPat, a baby clothing brand, raise a sizable $510 million raise. This month, news came that up-and-coming DTC brand Cider, which makes Gen Z fast fashion in China and sells them in the U.S., has secured a $130 million Series B round at a valuation of over $1 billion. The news was first reported by Chinese tech news site 36Kr and we’ve independently confirmed it. 

DST Global led Cider’s new round, with participation also from the startup’s existing A16Z, an existing investor and Greenoaks Capital. Investors are clearly encouraged by Shein’s momentum around the world — its new download volume has surpassed that of Amazon in dozens of countries and is often compared side by side with industry behemoth Zara. Unlike a pure internet firm, export-oriented e-commerce has a notoriously long and complex value chain, from design, production, marketing and shipment to after-sales service. Shein’s story might have inspired many followers, but it won’t be easily replicated.



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martes, 7 de septiembre de 2021

TikTok and Snap alums launch mayk.it, a social music creation app, with $4M in seed funding

After living through the global upheaval of the COVID-19 pandemic, many workers are re-evaluating their career path. Stefan Heinrich Henriquez, a former Head of Global Marketing at TikTok and Chief Marketing Officer at Cameo, is one of them.

“I have been thinking about music since my time at TikTok, and I was really thinking about building something on my own, but then it took me another year to finally have the guts to do it,” said Henriquez. “Then when the pandemic started, I think so many people were thinking about like, ‘What am I doing with my life?”

Along with his co-founder Akiva Bamberger, who was a software engineer on Snap’s Spectacles, Henriquez began work on mayk.it last summer. Today, the social music app launches on iOS and announces its $4 million seed round from investors including Greycroft, Chicago Ventures, Slow Ventures, firstminute, Steven Galanis, Randi Zuckerberg, YouTuber Mr. Beasts’ Night media, Spotify’s first CMO Sophia Bendz, Cyan Banister, artist T-Pain and music industry veteran Zach Katz, among others.

Mayk.it wants to help people easily produce, own, and share music that they can create using just their phone. Users can upload their own beat or select an existing beat from another user, then add vocals (voice effects and somewhat corny lyric generators are available if you’re shy), and then add a visual from Giphy. Once you make (or, “mayk”) something, you can post it on the app, where other users can see it via a discovery page, which categorizes music by feeling or theme, rather than genre.

Mayk.it also poses “ideas,” or prompts to spur creativity, like “What is your pet thinking about right now?” or “Make a song about your first crush.” There’s also a Tinder-like tab that lets you swipe left or right on songs — if you really like it, you can leave a comment (called an “encouragement” in an attempt to keep things supportive) or remix it.

Of course, for creators who might want to get a bit more serious about their creations, remixing and collaborating poses a question of ownership — if someone writes a beat and another user sings over it, who owns it? While you can’t monetize music on mayk.it, you have the right to export it and sell it elsewhere. Henriquez said that anyone involved in the creation of an audio clip or song on the app gets an equal cut, so the beat-maker would get 50% of any profit, and the singer would get 50%. Mayk.it doesn’t take a cut.

Right now, the mayk.it doesn’t have in-app purchases, but Henriquez said that down the road, it could be possible to profit from working with brands or establishing an in-app marketplace. For now, mayk.it is focused on using its seed funding to add new features, improve the product and build a tool that inspires creativity — Henriquez added that, as an LGBTQ+ founder, it’s important to him that users can find community on the app through its social features.

“When I worked at YouTube, you really needed to know Adobe Premiere and After Effects,” said Henriquez. “And what I learned since Musical.ly and TikTok is that you could be a video creator or an actor without having to go through all these things. I think Roblox is doing that now with games, and Canva is doing that with design tools.”

Mayk.it wants to be like a Roblox or Canva for music composition and sharing. You can’t currently create something on mayk.it that sounds like it came from an artist who’s mastered Ableton, but something from mayk.it could easily make the rounds on TikTok.

Though mayk.it is now in the App Store, there’s a waitlist to gain access — but you can also test your skills with a “vibe check,” which invites you to make a song and see if existing users will right-swipe you in. Not to brag, but we passed.



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jueves, 2 de septiembre de 2021

Roli is rebooting as Luminary, following financial struggles

I was fascinated by Roli the first time I saw founder/CEO Roland Lamb bending the keys of the Seaboard back at SXSW in 2013. Over the years, the London-based company has continued to offer creative musical solutions, including 2016’s modular Blocks system.

Of course, creativity and runaway startup success don’t go hand in hand as often as we’d like to think. A BI profile on the company notes some of Roli’s recent struggles, referencing a “niche” product set, which is probably fair. In spite of earning some high-profile fans in the music industry and tech press, the company’s devices were seemingly not destined for mainstream success.

That, coupled, with ongoing pandemic struggles, have forced Roli to take somewhat evasive action, filing for administration in the U.K. Lamb and his 70 or so employees will keep the Roli dream alive by way of a spinout called Luminary.

Image Credits: Roli

We’ve reached out to Lamb and company to discuss precisely what that means, though we do know that Luminary will be the new home for both Roli’s intellectual property and its debts. All told, Roli raised north of $75 million.

“Ultimately what happened was the pro-focused products we initially developed, although successful within their marketplace, the marketplace wasn’t big enough given our venture trajectory,” Lamb said in an interview. “We had our eyes set on hypergrowth and that proved to be difficult.”

Most recently, Roli announced Lumi, a more mainstream offering than its predecessors, which aimed to teach users the piano with light-up keys. The product will be a focus for the similarly named Luminary, along with plans to continue to offer its original Seaboard product under the new banner.



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